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It allow to produce some interesting things, but is extremly limited. There is also a tool called patcher, available here : Not very reliable, and we're working in total blindness when doing so. He's also not very optimistic about updated tools to work with those new DX10+ specific normals.ģ) There is some hacky things to do to create plugins with old tools such as the CK/圎dit by creating a fake Fallout4.esm and injecting records from a plugin dependant of it. More info on his progess over the AFKMods thread : Īs you can read there, he had some trouble with some extraction with previous versions. The reason is Jon, who was the dev for nifskope 2.0 afaik, is the one who made B.A.E. Not much interesting things (cf Millenia's comment in the post tab), but you might still read something interesting for you.Ģ) Nifskope most likely won't see an update as soon as we'd like to. I'm seeing mods change that things with plugins right? What are they using? What about the niftool guys too? Any more news on a tool for that DX10+ compression ect ect?ġ) Since it's your field, have a look here : I still have trouble opening some textures so perhaps they are BC7 or something? Edit 2: Nope need newer new version!:īy the way, I need a update on the state of the modding from someone in the know.
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So before my extracted textures were doing something crazy, leading them to seem combined and stuck in the alpha channels of the seperate files. The _n is basically the same, but with no specular as the other texture is taking care of that. Now the _s contains all the textures I was talking about - the gloss and the metallness in the red and green channel (not sure which is which yet). Right, I extracted everything again as my old extraction seemed REALLY messed up. They were meant to be aiming for more vibrancy, so why not? I also wish there was a nice area with foliage around the map too, everything feels kind of similar. I'm so disappointed there's no ocean tessellation at all, being the game has large amounts of water.
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The cut-off transition was so very obvious and ugly along a lake I can view from my base.
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It's not hard to implement and is not at all intensive - in fact they already have done it with grass! Water is even worse than Skyrim at a distance due to the ocean water now having massive texture ripples. I'm not sure if you remember their Skyrim game jam video, but the movable foliage is in that. It's even more jarring now the grass moves, so you expect bushes to as well. I take it this means the bushes really changed from Skyrim? The first time I played Skyrim I was avoiding the bushes and tree limbs because I expected it to be at least somewhat like real life and was surprised to discover I can walk right through them as if they aren't even there.
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